National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Programming in elementary school and development of students' algorithmic thinking
Milichovská, Lucie ; Štípek, Jiří (advisor) ; Vaňková, Petra (referee)
This thesis deals with development of algorithmic thinking and teaching programming in elementary school. It focuses on available ways and tools suitable for classes. The practical part of the thesis is focused on children's programming language Scratch, which is one of the tools designed to be used for teaching. The main goal is to create comprehensive collections of tasks that develop algorithmic thinking of pupils aged 9 - 10 years. The tasks get more complex gradually so that the pupils don't need any previous programming experience. Also they are designed so that they can be solved without the assistance of a teacher. All the tasks were checked against a set of pupils in the given age range. The collection of tasks is also made available as a web presentation for the ease of further use.
Programming in elementary school and development of students' algorithmic thinking
Milichovská, Lucie ; Štípek, Jiří (advisor) ; Vaňková, Petra (referee)
This thesis is aimed at development of algorithmic thinking and teaching programming in elementary school. Possible options on how to learn to program are outlined for the students. It goes without saying that each student will not be a programmer, but fundamentals of algorithmic thinking are beneficial to every member of society. Learning programming languages and tools offer many benefits for students. They are visually interesting, relatively simple, intuitive and funny for students. At the same time, it develops their creativity. And thanks to these programming languages and tools, these features can be explored from an early age. The practical part is focused on children's programming language Scratch, which is one of the tools for use in teaching. There were 12 tasks created for pupils in the 4th - 6th grade of elementary school, that serve to develop their algorithmic thinking. The tasks have increasing difficulty, pupils do not need any previous experience with the programming language Scratch. All tasks were tested by a group of pupils of the given age category as a part of leisure activities

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